From the Librarian: Talisman: Revised 4th Edition is a fantasy adventure board game where players choose heroic characters to journey through perilous lands, battle foes, and seek the fabled Crown of Command. Its mix of strategy, role-playing, and magical storytelling offers an epic and family-friendly quest that's stood the test of time.
This is one of our History and Language Librarian Josh's favorite games! While it's not part of our regular rotating library collection, he is happy to bring it in for you to play. If you're interested in a gaming session at the library, please email us to schedule a time.
From the Publisher: Deep in the world of Talisman, players go on a journey to magical lands and endeavor to reclaim the Crown of Command. As a priestess, a wizard, a warrior or one of eleven other heroes, players battle, gain knowledge and power, and advance towards the Valley of Fire. But their path is perilous and first they must defeat the lurking guardians and obtain one of the legendary Talismans in order to pass through the Portal of Power. Monsters, traps, and dark magic await players on every step of the way. Talisman – The Magical Quest Game is a family-friendly board game classic with roleplaying elements, which is as popular as ever in its 36th year since its first publication
Game Details
Players | 2-6 |
Playtime | 90 Min |
Complexity | 2/5 |
Skills/Mechanics | Thematic/Dice Rolling |
Will You Look Death in the Eye?
An unearthly chill creeps through the air. The Wizard stops reading his ancient tome and gazes cautiously over his shoulder. The Warrior feels an unfamiliar fear as he draws his mighty sword.
A shadow has fallen across the countryside. Death himself wanders the land. Can the heroes fulfil their epic quests with the spectre of the Grim Reaper hounding their every move?
"The Reaper expansion" offers Talisman Revised 4th Edition players 4 new character cards and plastic figures (Dark Cultist, Sage, Knight and Merchant), 90 new Adventure Cards, 26 new Spell Cards, 12 Warlock Quest Cards, and the Grim Reaper, a dark figure that players manipulate against each other.
The race to the Crown of Command has never been deadlier!
Talisman: The Dungeon adds a new Region to the game for heroes to explore. A custom-fitted map board and over 100 new cards bring this subterranean realm vividly to life. Five brand-new characters – the formidable Gladiator, noble Amazon, dashing Swashbuckler, enigmatic Gypsy, and sagacious Philosopher – are each brought to life with a superbly detailed plastic miniature, and offer fantastic new playing experiences.
Can you overcome the bone-chilling storms and strange creatures or will your blood freeze when you behold the Ice Queen's cold, cruel gaze?
The Frostmarch expansion features 4 new character cards and plastic figures, 84 Adventure Cards, 20 Spell Cards, 24 Warlock Quest Cards, and 3 Alternative Ending Cards - including a final climactic battle with the Ice Queen.
Brace yourself against the onslaught of the Frostmarch!
Legends say all magic in the land comes from an enchanted stream that flows from the tallest mountain. Atop the tallest peaks, the magical waters are at their most pure and potent, and the banks are littered with precious gems. But one must beware, for within the Highland dwells the feared Eagle King, guardian of the source of magic. Intruders and fortune-seekers will receive no mercy, for he has not forgotten that jewels stolen from him now adorn the Crown of Command itself!
Talisman: The Highland adds a new Region to the game for heroes to explore. A custom-fitted map board and over 100 new cards bring this mountainous realm vividly to life, while six brand-new characters, each represented with a superbly detailed plastic miniature, offer fantastic new playing experiences. Climb as high as you dare, and lay claim to the unimaginable wealth that awaits atop the tallest peak in the world of Talisman!
Playing with The Dragon expansion for Talisman, players will encounter even more choices and strategic challenges, including a new, dual-sided Inner Region for their heroes to conquer. The alternate sides allow players to face familiar terrain along a path that requires all new tactics, or to venture into the Dragon Tower, where a hero's every step meets opposition by the Dragon King's minions and leads him ever closer to an ultimate confrontation with the Dragon King, himself.
The Dragon brings to life six new characters to confront the draconic challenges that lie ahead. Over 300 new tokens and cards expand the Draconic Lords' influence over the land of Talisman and weave each Draconic Lord's story. New rules pace the increase of the draconic threat, and the heroes' quests become more and more dangerous as the dragons grow stronger. Now, for those brave adventurers who seek the Crown of Command, the quest means more than power and influence. It is a race to save the land from the Dragon King's tyrannical rule. Any hero who dares confront the Dragon King must be prepared for an epic battle!
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
The City provides those who live within it a chance to pursue their lives with a modicum of safety and comfort. However, though the outside world is kept outside, any alert adventurer strolling through the City Gate will feel the tension humming in the air.
Talisman: The City Expansion provides players with six new characters, three alternative endings, its own deck, and a host of shops for all your questing needs. Collect bounties listed on the Wanted Posters at the City Gate and fill your pockets with gold before doing some serious spending. Secure a steed from the Stables, pick up Pets or Potions, or head to the Armoury and the Magic Emporium. Visit The City in Talisman as you compete for the Crown of Command!
A new peril erupts in the realm with The Firelands expansion for Talisman. The legendary Ifrit have returned to exact fiery vengeance on the land of Talisman. The Ifrit's inferno will char the land, burning away players' resources and setting entire regions ablaze. Players must race to battle this terrible threat since only the Crown of Command can truly extinguish the Ifrit's flames. Only the greatest of heroes will rise from the flames to complete the quest across The Firelands.
Talisman: The Firelands includes four new characters: the Dervish, the Warlord, the Nomad, and the Jin Blooded. New terrain cards reshape the land in the wake of the Ifrit's destruction, and three new alternative ending cards offer players different ways to engage in the endgame.
The unearthly Woodland is the home of the fae, and beneath its watchful boughs, you'll uncover treasures and threats beyond your wildest dreams. You'll find new Alternative Endings as five new characters join the quest for the Crown of Command, but will your path through the Woodland lead you to your destiny, or does your fate hold something far different in store?
Journey to the realm of the fae in The Woodland, an expansion for Talisman Revised 4th Edition! In this new expansion, you can walk your own path through the Woodland corner board, encountering strange new creatures, events, and dangers. At the end of your path, a meeting with destiny awaits, transforming your character’s future and developing your story further.
Even more waits beneath the boughs of the Woodland, however. Redesigned rules for fate tokens allow you to either help yourself or interfere with others, and your fate will shape many of your interactions within the groves and glades of the Woodland. Prepare yourself for a world different than anything yet seen in Talisman and enter the Woodland!
As dire omens fill the skies, demons roam the countryside, and plagues ravage civilization, the Harbinger wanders throughout the realm of Talisman, prophesying the imminent end of the world. If you encounter him, he may help you stave off the end of the world and let you peer into the future — or you may be attacked by demon horsemen and stalked by cursed followers.
Time is running out. When the Harbinger entered the realm he brought with him a prophecy of impending doom and a series of seven Omens to watch for: when the seventh appears, the end is upon you. Talisman: The Harbinger Expansion features four unique decks of Omen cards, each making manifest a different downfall. In one Omen deck the constellations align, threatening the extinction of magic. In another, the dead rise from their graves and battle to overthrow the living. In another, the time of judgement arrives bringing with it war, famine, death, plagues, and other forms of destruction.
In the fourth, the world shatters into many pieces and the terrain transforms unpredictably. New Terrain cards enter the game and alter the landscape, supplanting fields with barrens, deserts with floodlands, and cities with bogs. As doom draws nearer, more and more of the realm is transformed until the seventh Omen appears and all of Talisman becomes a deadly devastation.
Decades ago an apocalypse destroyed the world, wrecking its cities, ravaging the land, and devastating the population. Now, after more than a generation, a new age dawns with The Cataclysm, an expansion for Talisman Revised 4th Edition. People are returning to establish settlements, nature is evolving in bizarre, unprecendented ways, and traces of the former civilization can be found everywhere. This is a time of chaos and possibility, of challenges and heroism.
The Cataclysm introduces [an entirely new main board to replace the one found in the base game], that opens up a reinvented, post-apocalyptic realm for your exploration. Those brave enough to inhabit this world are brought to life in the Denizens deck, while the Remnants deck fills spaces with lost treasures, broken artifacts, and the lingering after-effects of the apocalypse. Five more characters now seek the Crown of Command, including the Black Knight who once menaced the Middle Region, and four alternative endings shape your quests in this ever-changing world.
Talisman (Revised 4th Edition): The Lost Realms combines the two small expansions The Nether Realm and The Deep Realms in one set.
Journey through the realm of Talisman on your quest for the Crown of Command but beware the fiery Pyrochanter, fearsome Titan Wraith, and other Nether Deck enemies that seek to thwart your plans in The Nether Realm expansion. The Nether Realm — designed by Jon New, the man behind the Talisman-dedicated fansite Talisman Island - offers three new alternative endings for Talisman, along with new Nether cards. Fate also plays a part in this expansion, helping against some of the larger foes found in the Nether deck, but it could also prove to be your downfall.
Talisman: The Deep Realms allows you to travel between the Dungeon and the City regions by venturing into the dark, dank, and haunted passages that connect them. You can cross through the two corpse-filled and rat-infested Deep Realms by means of a perilous bridge or venture even deeper into an ancient system of tunnels inhabited by rats, feral pets, and much worse monsters. In the gloomy and perilous Deep Realms you will certainly encounter tremendous danger, but you may also find tantalizing wealth — or even a Talisman