From the Librarian: Warmachine: High Command and Hordes: High Command are deck-building card games set in the steampunk-fantasy world of Immoren. Players lead powerful factions, strategizing to muster armies, deploy resources, and conquer strategic locations, with each game offering unique challenges and opportunities based on faction-specific strengths and warcaster/warlock choices. If you enjoy tactical deck-building games with rich lore, faction-specific strategies, and the thrill of commanding armies in a dynamic fantasy setting, these games deliver endless replayability and the chance to dominate Immoren on your terms.
From the Publisher: The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory—or the despair of final defeat. Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms!
Warmachine: High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren!
From the Publisher: Brutal conflict spreads across the wilds of western Immoren, fought by savage warriors and terrible beasts. Powerful warlords orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory — or the despair of final defeat. Do you have the courage and cunning to guide your forces to ultimate triumph? Take command of the mightiest warriors and beasts to conquer the wilds of Immoren!
In Hordes: High Command, each player takes control of one faction of the Hordes world – Skorn, Circle of Orboros, Trollblods or Legion of Eveblight – leading whole armies of soldiers, Warlocks and mighty Warbeasts to great battles which will shake all of Immoren and change it forever. Each faction has individual decks with faction-specific warbeasts, units, and resources which assure different strategy and gameplay from the other factions. Additionally, before each game, players choose three of the five warlocks specific to their faction. This decision makes every game different and allows for multiple strategies. During the game, players play a whole season of War, trying to build up their strength, then capture strategic locations to earn victory points.
Game Details
Players | 2-4 |
Playtime | 60 Min |
Complexity | 2.5/5 |
Skills/Mechanics | Deck Building |
Hordes: High Command – Savage Guardians
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