From the Librarian: Chrononauts is a time-traveling card game where players manipulate history, repair paradoxes, and collect artifacts to shape the timeline to their advantage. If you love alternate history, strategic gameplay, and quirky "what-if" scenarios, Chrononauts offers an exciting chance to rewrite history while navigating a dynamic timeline.
From the Publisher: What would YOU do with a Time Machine? Would you stop the sinking of the Titanic? Prevent the assassination of JFK? Kill Hitler before WWII? These are just a few of the possibilities in Chrononauts, the award-winning card game of time travel. To win, you must change history at key points called Linchpins, so that history transforms into the Alternate Reality your character calls home. You can also win by collecting a specific set of Artifacts, such as a live dinosaur, the Mona Lisa, and an unpublished Shakespearean play. But be careful - if you create too many paradoxes, you could destroy the entire universe!
Game Play
In this game, you are a Time Traveler, with a Secret Mission, a Secret Identity, and a very important job to do: Paradox Repair. You can win by fixing Paradoxes, gathering up the three rare Artifacts listed on your Mission, or adjusting history in the ways necessary to allow your character to return to their alternate reality. The constant changing of history is tracked by the TimeLine, which functions rather like a gameboard. The three ways to win provide for several different plotlines and layers of action, but you can also split the game up into two less complicated games: Solonauts (The Solitaire Game of Changing History) and Artifaxx (The Fluxx-style Game of Collecting Amazing Stuff).
Game Details
Players | 1-6 |
Playtime | 30 Min |
Complexity | 1.5/5 |
Skills/Mechanics | Thematic |
From the Librarian: Early American Chrononauts is a time-traveling card game where players manipulate key events in early American history, repair paradoxes, and collect artifacts to align the timeline with their secret missions and identities. If you enjoy exploring "what-if" scenarios in history and love games with strategic depth and multiple paths to victory, Early American Chrononauts is a fascinating journey through alternate timelines.
From the Publisher: What would have happened if the Boston Tea Party had been prevented, or the Alamo had been abandoned and razed before the Mexican army surrounded it? What if Maryland had joined the Confederacy… would the South have won the Civil War? Fortify yourself with a slice of Marie Antoinette's Cake, or a bite of General Tso's Chicken, and hop into your Super Deluxe Time Machine to start finding out the answers to these questions and more, in Early American Chrononauts!
In this game, you are a Time Traveler, with a Secret Mission, a Secret Identity, and a very important job to do: Paradox Repair. You can win by fixing enough Paradoxes, gathering up the three rare and amazing Artifacts listed on your Mission card, or adjusting history in the three ways necessary to allow your character to return to the alternate reality from which he or she originally came. The constant changing of history is tracked by a special layout of 32 cards, called the TimeLine, which functions rather like a gameboard. The three ways to win provide for several different plotlines and layers of action, but you can also split the game up into two less complicated games: Solonauts (The Solitaire Game of Changing History) and Artifaxx (The Fluxx-style Game of Collecting Amazing Stuff).
Our Librarian has collected this entire game! It has the following extra cards:
Chrononauts: Stonehenge 3-Pack
Chrononauts: Missing Artifacts
Early American Chrononauts: Martha Washington's Great Cake
Chrononauts: Live Woolly Mammoth
Chrononauts: The Gore Years
Chrononauts: Mating Pair of Pterodactyls
Chrononauts: Carl Sagan's Joint
Chrononauts: German Cake
Chrononauts: Beatles Reunion Album
Chrononauts: Lost Identities
Chrononauts: The Rest of Row E Expansion