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St. Louis Public Library Board Games @ Central

Welcome to the Board Games @ Central LibGuide! This guide provides information about the board game collection at the St. Louis Public Library's Central Branch.

Super Munchkin

From the Librarian: Super Munchkin is a standalone card game where players become hilariously overpowered superheroes battling villains, collecting gadgets, and occasionally sabotaging teammates. With its humorous powers, absurd gear, and backstabbing fun, it's perfect for fans of lighthearted competition and superhero parodies.


 

From the Publisher: 

Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets.

Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now it's the superheroes' turn!

Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension -- from the wimpy Bucketman all the way up to Big Ol' Planet Eater Guy himself -- and TAKE THEIR STUFF! With the Electro-Mento-Hat, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you!

Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha!

Game Details

Players 3-6
Playtime 60-120 Min
Complexity 1.5/5
Skills/Mechanics Party

Super Munchkin uses the same rules as Regular Munchkin with a few additions. Please see the Rulebook for new rules for this edition.

There comes a time in every munchkin's career when he's taken on more than he can handle, bitten off more than he can chew, gotten in over his head. So run away! And laugh! It's time for -- the Narrow S Cape!

With 112 cards to enhance your Super Munchkin game, The Narrow S Cape teems with new villains like the contemptible Cheese Wiz, Gothzilla (with earthquake-causing platform boot action!), and the Ratwoman. And lest you feel overwhelmed by villainy, this expansion also features new items, new Powers and a new Class: the Brain!

Wield the Slide Rule and Power Ring against Sister Blister! Tackle Tackyman with the Trampoline! Survive the Two-Hour Monolog because you were Raised By Armadillos! And flee from Shaenon K. Garrity's fearsome Foot and the unfortunate, mind-controlled Too Much Coffee Man!